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authoradam <56338480+adastx@users.noreply.github.com>2022-09-27 16:41:59 +0200
committeradam <56338480+adastx@users.noreply.github.com>2022-09-27 18:02:34 +0200
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-<p id="date"><em>2021-05-07</em></p>
-
-# Project Aftershock {#title}
-
-Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.
-
-At it's core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.
-
-Main features (so far):
-
-- p2p multiplayer
-- support for custom maps
-- vq3-like movement
-- rocket launcher + rocket jumping
-- health pickups
-- 3 gamemodes (FFA, TDM, Race)
-
-I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction [(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html).
-
-&#10148;&ensp;[Gameplay clips](https://www.youtube.com/c/adamski1)
-&#10148;&ensp;[Follow my progress](https://trello.com/b/ycQyrouQ)