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author | Adam Stück <adam@adast.dk> | 2023-05-22 22:35:41 +0200 |
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committer | Adam Stück <adam@adast.dk> | 2023-05-22 22:35:41 +0200 |
commit | 5aa9d9038919533481e10976f3f7f9c90531a81a (patch) | |
tree | e9dc2d84c650b0613341447aeb9b66aecd603686 /dst/index.html | |
parent | 27b1a9ef24b7edcf529b1c54a81025634e0185a5 (diff) |
Add build manifest
Diffstat (limited to 'dst/index.html')
-rw-r--r-- | dst/index.html | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/dst/index.html b/dst/index.html deleted file mode 100644 index 88eb329..0000000 --- a/dst/index.html +++ /dev/null @@ -1,61 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="UTF-8"> - <meta name="viewport" content="width=device-width, initial-scale=1.0"> - <title>arena: Quake-like multiplayer shooter</title> - <link rel="icon" type="image/x-icon" href="/favicon.ico"> - <link rel="alternate" type="application/rss+xml" title="" href='feed'> - <link rel="stylesheet" type="text/css" href="main.css"> - </head> - <body> - <header> - <nav> - <a href="/">Home</a><span> | </span> - <a href="/rss.xml">RSS</a> - </nav> - </header><main> -<h1 id="arena-quake-like-multiplayer-shooter">arena: Quake-like multiplayer shooter</h1> - -<p>2021-05-07</p> - -<blockquote> -<p>TODO: Update post!</p> -</blockquote> - -<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p> - -<p>At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. </p> - -<p>Main features (so far):</p> - -<ul> -<li>p2p multiplayer</li> -<li>support for custom maps</li> -<li>vq3-like movement</li> -<li>rocket launcher + rocket jumping</li> -<li>health pickups</li> -<li>3 gamemodes (FFA, TDM, Race)</li> -</ul> - -<p>I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p> - -<p>➤ <a href="https://tv.adast.dk/c/arena/videos">Gameplay clips</a><br/> -➤ <a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p> - -<hr style="border-top: dotted 1px;" /> - -<p>Have a comment on one of my posts? Start a discussion in <a href="https://lists.sr.ht/~adamski/public-inbox">my public inbox</a> by -sending an email to <a href="mailto:~adamski/public-inbox@lists.sr.ht">~adamski/public-inbox@lists.sr.ht</a> [<a href="https://man.sr.ht/lists.sr.ht/etiquette.md">mailing list -etiquette</a>]</p> -<footer role="contentinfo"> - - <span><a href="#">↑ Back to Top</a></span><br><br> - <small> - Built with <a href="https://rgz.ee/ssg.html">ssg</a>.<br> - The <a href="https://git.sr.ht/~adamski/arena-web">code for this site</a> is <a href="https://git.sr.ht/~adamski/arena-web/tree/main/item/LICENSE">MIT</a>. - </small> -</footer> -</main> -</body> -</html> |