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<feed xmlns="http://www.w3.org/2005/Atom">
<title>arena: Quake-like multiplayer shooter </title>
<link href="https://arena.adast.dk/atom.xml" rel="self" />
- <updated>2023-12-17T20:55:56Z</updated>
+ <updated>2023-12-18T00:21:50Z</updated>
<author>
<name>Adam Stück</name>
</author>
<id>https://arena.adast.dk,2022-04-23:default-atom-feed/</id>
+ <entry>
+ <title>Project introduction, May 2021</title>
+ <content type="html">&lt;h1&gt;Project introduction, May 2021&lt;/h1&gt;
+&lt;p&gt;2021-05-07&lt;/p&gt;
+&lt;p&gt;&lt;strong&gt;arena&lt;/strong&gt; (working title) is a multiplayer old-school arena shooter being made
+with the Unity game engine. It&#39;s a hobby project that I have been working on
+since 2016. It started as a &lt;em&gt;warmup&lt;/em&gt; project before jumping into developing an
+MMO, but I have since learned how much work goes into making just a multiplayer
+fps. Especially as a solo project. &lt;/p&gt;
+&lt;p&gt;At it&#39;s core, &lt;strong&gt;arena&lt;/strong&gt; is supposed to be my attempt at recreating a mix of
+Quake 3 / Quake Live along with whatever else I decide to add. &lt;/p&gt;
+&lt;p&gt;Main features (so far):&lt;/p&gt;
+&lt;ul&gt;
+&lt;li&gt;p2p multiplayer&lt;/li&gt;
+&lt;li&gt;support for custom maps&lt;/li&gt;
+&lt;li&gt;vq3-like movement&lt;/li&gt;
+&lt;li&gt;rocket launcher + rocket jumping&lt;/li&gt;
+&lt;li&gt;health pickups&lt;/li&gt;
+&lt;li&gt;3 gamemodes (FFA, TDM, Race)&lt;/li&gt;
+&lt;/ul&gt;
+&lt;p&gt;I&#39;m in the process of rewriting a lot of systems in the game at the moment
+because I&#39;m switching from janky p2p multiplayer to an authoritative server
+setup with client-side prediction
+&lt;a href=&quot;https://www.gabrielgambetta.com/client-server-game-architecture.html&quot;&gt;(more)&lt;/a&gt;.&lt;/p&gt;</content>
+ <link href="https://arena.adast.dk/2021-05"/>
+ <id>https://arena.adast.dk/2021-05</id>
+ <updated>2021-05-07T10:00:00Z</updated>
+ <published>2021-05-07T10:00:00Z</published>
+ </entry>
</feed>