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<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
<title>arena: Quake-like multiplayer shooter </title>
<link href="https://arena.adast.dk/atom.xml" rel="self" />
<updated>2023-12-18T00:21:50Z</updated>
<author>
<name>Adam Stück</name>
</author>
<id>https://arena.adast.dk,2022-04-23:default-atom-feed/</id>
<entry>
<title>Project introduction, May 2021</title>
<content type="html"><h1>Project introduction, May 2021</h1>
<p>2021-05-07</p>
<p><strong>arena</strong> (working title) is a multiplayer old-school arena shooter being made
with the Unity game engine. It's a hobby project that I have been working on
since 2016. It started as a <em>warmup</em> project before jumping into developing an
MMO, but I have since learned how much work goes into making just a multiplayer
fps. Especially as a solo project. </p>
<p>At it's core, <strong>arena</strong> is supposed to be my attempt at recreating a mix of
Quake 3 / Quake Live along with whatever else I decide to add. </p>
<p>Main features (so far):</p>
<ul>
<li>p2p multiplayer</li>
<li>support for custom maps</li>
<li>vq3-like movement</li>
<li>rocket launcher + rocket jumping</li>
<li>health pickups</li>
<li>3 gamemodes (FFA, TDM, Race)</li>
</ul>
<p>I'm in the process of rewriting a lot of systems in the game at the moment
because I'm switching from janky p2p multiplayer to an authoritative server
setup with client-side prediction
<a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p></content>
<link href="https://arena.adast.dk/2021-05"/>
<id>https://arena.adast.dk/2021-05</id>
<updated>2021-05-07T10:00:00Z</updated>
<published>2021-05-07T10:00:00Z</published>
</entry>
</feed>
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