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diff --git a/build/atom.xml b/build/atom.xml index 3bcd04a..0dccaa6 100644 --- a/build/atom.xml +++ b/build/atom.xml @@ -2,9 +2,38 @@ <feed xmlns="http://www.w3.org/2005/Atom"> <title>arena: Quake-like multiplayer shooter </title> <link href="https://arena.adast.dk/atom.xml" rel="self" /> - <updated>2023-12-17T20:55:56Z</updated> + <updated>2023-12-18T00:21:50Z</updated> <author> <name>Adam Stück</name> </author> <id>https://arena.adast.dk,2022-04-23:default-atom-feed/</id> + <entry> + <title>Project introduction, May 2021</title> + <content type="html"><h1>Project introduction, May 2021</h1> +<p>2021-05-07</p> +<p><strong>arena</strong> (working title) is a multiplayer old-school arena shooter being made +with the Unity game engine. It's a hobby project that I have been working on +since 2016. It started as a <em>warmup</em> project before jumping into developing an +MMO, but I have since learned how much work goes into making just a multiplayer +fps. Especially as a solo project. </p> +<p>At it's core, <strong>arena</strong> is supposed to be my attempt at recreating a mix of +Quake 3 / Quake Live along with whatever else I decide to add. </p> +<p>Main features (so far):</p> +<ul> +<li>p2p multiplayer</li> +<li>support for custom maps</li> +<li>vq3-like movement</li> +<li>rocket launcher + rocket jumping</li> +<li>health pickups</li> +<li>3 gamemodes (FFA, TDM, Race)</li> +</ul> +<p>I'm in the process of rewriting a lot of systems in the game at the moment +because I'm switching from janky p2p multiplayer to an authoritative server +setup with client-side prediction +<a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p></content> + <link href="https://arena.adast.dk/2021-05"/> + <id>https://arena.adast.dk/2021-05</id> + <updated>2021-05-07T10:00:00Z</updated> + <published>2021-05-07T10:00:00Z</published> + </entry> </feed> |