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Diffstat (limited to 'build')
-rw-r--r-- | build/2021-05/index.html | 54 | ||||
-rw-r--r-- | build/atom.xml | 31 | ||||
-rw-r--r-- | build/index.html | 35 | ||||
-rw-r--r-- | build/posts.tsv | 1 |
4 files changed, 94 insertions, 27 deletions
diff --git a/build/2021-05/index.html b/build/2021-05/index.html new file mode 100644 index 0000000..6e628b3 --- /dev/null +++ b/build/2021-05/index.html @@ -0,0 +1,54 @@ +<!doctype html> +<html lang="en" id="top"> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, initial-scale=1"> + <link rel="icon" href="data:,"> + <title>Project introduction, May 2021</title> + <link href="https://arena.adast.dk/atom.xml" type="application/atom+xml" rel="alternate" title="Atom feed for blog posts" /> + <style>*{box-sizing:border-box;}body{font-family:sans-serif;margin:0 auto;max-width:650px;padding:1rem;}img{max-width:100%;}pre{overflow:auto;}table{text-align:left;width:100%;}</style> +</head> + +<nav> + <a href="#menu">Menu ↓</a> +</nav> + +<main> +<h1>Project introduction, May 2021</h1> +<p>2021-05-07</p> +<p><strong>arena</strong> (working title) is a multiplayer old-school arena shooter being made +with the Unity game engine. It's a hobby project that I have been working on +since 2016. It started as a <em>warmup</em> project before jumping into developing an +MMO, but I have since learned how much work goes into making just a multiplayer +fps. Especially as a solo project. </p> +<p>At it's core, <strong>arena</strong> is supposed to be my attempt at recreating a mix of +Quake 3 / Quake Live along with whatever else I decide to add. </p> +<p>Main features (so far):</p> +<ul> +<li>p2p multiplayer</li> +<li>support for custom maps</li> +<li>vq3-like movement</li> +<li>rocket launcher + rocket jumping</li> +<li>health pickups</li> +<li>3 gamemodes (FFA, TDM, Race)</li> +</ul> +<p>I'm in the process of rewriting a lot of systems in the game at the moment +because I'm switching from janky p2p multiplayer to an authoritative server +setup with client-side prediction +<a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p> +<footer role="contentinfo"> + <hr> + <h3 id="menu">Menu Navigation</h3> + <ul> + <li><a href="/">Home</a></li> + <li><a href="https://tv.adast.dk/c/arena/videos">Videos</a></li> + <li><a href="/atom.xml">RSS</a></li> + <li><a href="#top">↑ Top of the page</a></li> + </ul> + <small> + Built with <a href="https://git.sr.ht/~bt/barf">barf</a>. <br> + Maintained with ♥ for the web. <br> + The content for this site is <a href="https://creativecommons.org/licenses/by-sa/4.0/">CC-BY-SA</a>.<br> + The <a href="https://git.sr.ht/~adamski/arena-web">code for this site</a> is <a href="https://git.sr.ht/~adamski/arena-web/tree/main/item/LICENSE">MIT</a>. + </small> +</footer> diff --git a/build/atom.xml b/build/atom.xml index 3bcd04a..0dccaa6 100644 --- a/build/atom.xml +++ b/build/atom.xml @@ -2,9 +2,38 @@ <feed xmlns="http://www.w3.org/2005/Atom"> <title>arena: Quake-like multiplayer shooter </title> <link href="https://arena.adast.dk/atom.xml" rel="self" /> - <updated>2023-12-17T20:55:56Z</updated> + <updated>2023-12-18T00:21:50Z</updated> <author> <name>Adam Stück</name> </author> <id>https://arena.adast.dk,2022-04-23:default-atom-feed/</id> + <entry> + <title>Project introduction, May 2021</title> + <content type="html"><h1>Project introduction, May 2021</h1> +<p>2021-05-07</p> +<p><strong>arena</strong> (working title) is a multiplayer old-school arena shooter being made +with the Unity game engine. It's a hobby project that I have been working on +since 2016. It started as a <em>warmup</em> project before jumping into developing an +MMO, but I have since learned how much work goes into making just a multiplayer +fps. Especially as a solo project. </p> +<p>At it's core, <strong>arena</strong> is supposed to be my attempt at recreating a mix of +Quake 3 / Quake Live along with whatever else I decide to add. </p> +<p>Main features (so far):</p> +<ul> +<li>p2p multiplayer</li> +<li>support for custom maps</li> +<li>vq3-like movement</li> +<li>rocket launcher + rocket jumping</li> +<li>health pickups</li> +<li>3 gamemodes (FFA, TDM, Race)</li> +</ul> +<p>I'm in the process of rewriting a lot of systems in the game at the moment +because I'm switching from janky p2p multiplayer to an authoritative server +setup with client-side prediction +<a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p></content> + <link href="https://arena.adast.dk/2021-05"/> + <id>https://arena.adast.dk/2021-05</id> + <updated>2021-05-07T10:00:00Z</updated> + <published>2021-05-07T10:00:00Z</published> + </entry> </feed> diff --git a/build/index.html b/build/index.html index 2528cd3..673b0cc 100644 --- a/build/index.html +++ b/build/index.html @@ -15,37 +15,20 @@ <main> <h1>arena: Quake-like multiplayer shooter </h1> -<blockquote><p><strong>arena</strong> is currently on hiatus. I am hoping to do a -complete open-source rewrite using the <a href="https://godotengine.org">Godot game -engine</a>.<br> -~ <em>2023-12-17</em></p> -</blockquote> -<p><strong>arena</strong> (working title) is a multiplayer old-school arena shooter being made -by me, <a href="https://adast.dk">Adam Stück</a>, with the Unity game engine. It's a hobby -project that I have been working on since 2016. It started as a <em>warmup</em> -project before jumping into developing an MMO, but I have since learned how -much work goes into making just a multiplayer fps. Especially as a solo -project. </p> -<p>At it's core, <strong>arena</strong> is supposed to be my attempt at recreating a mix of -Quake 3 / Quake Live along with whatever else I decide to add. </p> -<p>Main features (so far):</p> -<ul> -<li>p2p multiplayer</li> -<li>support for custom maps</li> -<li>vq3-like movement</li> -<li>rocket launcher + rocket jumping</li> -<li>health pickups</li> -<li>3 gamemodes (FFA, TDM, Race)</li> -</ul> -<p>I'm in the process of rewriting a lot of systems in the game at the moment -because I'm switching from janky p2p multiplayer to an authoritative server -setup with client-side prediction -<a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p> +<p><strong>arena</strong> is a old-school arena shooter being made by me, <a href="https://adast.dk">Adam +Stück</a>. </p> <ul> <li><a href="https://tv.adast.dk/c/arena/videos">Gameplay clips</a></li> <li><a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></li> </ul> +<h2>Updates</h2> +<blockquote><p>📢 <strong>arena</strong> is currently on hiatus. I am hoping to do a +complete open-source rewrite using the <a href="https://godotengine.org">Godot game +engine</a>.<br> +~ <em>2023-12-17</em></p> +</blockquote> <ul> +<li>2021-05-07 · <a href="2021-05/">Project introduction, May 2021</a></li> </ul> <footer role="contentinfo"> <hr> diff --git a/build/posts.tsv b/build/posts.tsv index e69de29..e7ebf56 100644 --- a/build/posts.tsv +++ b/build/posts.tsv @@ -0,0 +1 @@ +posts/2021-05.md Project introduction, May 2021 |