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diff --git a/build/rss.xml b/build/rss.xml deleted file mode 100644 index 76dbb16..0000000 --- a/build/rss.xml +++ /dev/null @@ -1,39 +0,0 @@ -<?xml version="1.0"?> -<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"> - <channel> - <title>adamski's arena</title> - <link>https://arena.adast.dk/rss.xml</link> - <description>Updates to the arena project</description> - <language>en-us</language> - <atom:link href="https://arena.adast.dk/rss.xml" rel="self" type="application/rss+xml" /> - -<item> -<title>arena: Quake-like multiplayer shooter</title> -<guid>https://arena.adast.dk</guid> -<link>https://arena.adast.dk</link> -<pubDate>Tue, 27 Sep 2022 21:15:11 +0200</pubDate> -<description><![CDATA[<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p> - -<p>At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. </p> - -<p>Main features (so far):</p> - -<ul> -<li>p2p multiplayer</li> -<li>support for custom maps</li> -<li>vq3-like movement</li> -<li>rocket launcher + rocket jumping</li> -<li>health pickups</li> -<li>3 gamemodes (FFA, TDM, Race)</li> -</ul> - -<p>I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p> - -<p>➤ <a href="https://tv.adast.dk/c/arena/videos">Gameplay clips</a><br/> -➤ <a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p> -]]></description> -</item> - - - </channel> -</rss> |