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# arena: Quake-like multiplayer shooter 

> **arena** is currently on hiatus. I am hoping to do a
> complete open-source rewrite using the [Godot game
> engine](https://godotengine.org).<br>
> ~ *2023-12-17*

**arena** (working title) is a multiplayer old-school arena shooter being made
by me, [Adam Stück](https://adast.dk), with the Unity game engine. It's a hobby
project that I have been working on since 2016. It started as a *warmup*
project before jumping into developing an MMO, but I have since learned how
much work goes into making just a multiplayer fps. Especially as a solo
project. 

At it's core, **arena** is supposed to be my attempt at recreating a mix of
Quake 3 / Quake Live along with whatever else I decide to add. 

Main features (so far):

- p2p multiplayer
- support for custom maps
- vq3-like movement
- rocket launcher + rocket jumping
- health pickups
- 3 gamemodes (FFA, TDM, Race)

I'm in the process of rewriting a lot of systems in the game at the moment
because I'm switching from janky p2p multiplayer to an authoritative server
setup with client-side prediction
[(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html).

* [Gameplay clips](https://tv.adast.dk/c/arena/videos)
* [Follow my progress](https://trello.com/b/ycQyrouQ)