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# Project introduction, May 2021

2021-05-07

**arena** (working title) is a multiplayer old-school arena shooter being made
with the Unity game engine. It's a hobby project that I have been working on
since 2016. It started as a *warmup* project before jumping into developing an
MMO, but I have since learned how much work goes into making just a multiplayer
fps. Especially as a solo project. 

At it's core, **arena** is supposed to be my attempt at recreating a mix of
Quake 3 / Quake Live along with whatever else I decide to add. 

Main features (so far):

- p2p multiplayer
- support for custom maps
- vq3-like movement
- rocket launcher + rocket jumping
- health pickups
- 3 gamemodes (FFA, TDM, Race)

I'm in the process of rewriting a lot of systems in the game at the moment
because I'm switching from janky p2p multiplayer to an authoritative server
setup with client-side prediction
[(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html).