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# arena: Quake-like multiplayer shooter 

2021-05-07

> TODO: Update post!

Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. 

At it's core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. 

Main features (so far):

- p2p multiplayer
- support for custom maps
- vq3-like movement
- rocket launcher + rocket jumping
- health pickups
- 3 gamemodes (FFA, TDM, Race)

I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction [(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html).

➤ [Gameplay clips](https://tv.adast.xyz/c/arena/videos)  
➤ [Follow my progress](https://trello.com/b/ycQyrouQ)

<hr style="border-top: dotted 1px;" />

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