diff options
author | Adam Stück <adam@adast.dk> | 2023-05-22 22:35:41 +0200 |
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committer | Adam Stück <adam@adast.dk> | 2023-05-22 22:35:41 +0200 |
commit | 5aa9d9038919533481e10976f3f7f9c90531a81a (patch) | |
tree | e9dc2d84c650b0613341447aeb9b66aecd603686 /build | |
parent | 27b1a9ef24b7edcf529b1c54a81025634e0185a5 (diff) |
Add build manifest
Diffstat (limited to 'build')
-rw-r--r-- | build/favicon.ico | bin | 0 -> 46927 bytes | |||
-rw-r--r-- | build/index.html | 61 | ||||
-rw-r--r-- | build/main.css | 90 | ||||
-rw-r--r-- | build/rss.xml | 39 | ||||
-rw-r--r-- | build/sitemap.xml | 8 |
5 files changed, 198 insertions, 0 deletions
diff --git a/build/favicon.ico b/build/favicon.ico Binary files differnew file mode 100644 index 0000000..d537e87 --- /dev/null +++ b/build/favicon.ico diff --git a/build/index.html b/build/index.html new file mode 100644 index 0000000..70b828c --- /dev/null +++ b/build/index.html @@ -0,0 +1,61 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <meta charset="UTF-8"> + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + <title>arena: Quake-like multiplayer shooter</title> + <link rel="icon" type="image/x-icon" href="/favicon.ico"> + <link rel="alternate" type="application/rss+xml" title="" href='feed'> + <link rel="stylesheet" type="text/css" href="/main.css"> + </head> + <body> + <header> + <nav> + <a href="/">Home</a><span> | </span> + <a href="/rss.xml">RSS</a> + </nav> + </header><main> +<h1 id="arena-quake-like-multiplayer-shooter">arena: Quake-like multiplayer shooter</h1> + +<p>2021-05-07</p> + +<blockquote> +<p>TODO: Update post!</p> +</blockquote> + +<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p> + +<p>At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. </p> + +<p>Main features (so far):</p> + +<ul> +<li>p2p multiplayer</li> +<li>support for custom maps</li> +<li>vq3-like movement</li> +<li>rocket launcher + rocket jumping</li> +<li>health pickups</li> +<li>3 gamemodes (FFA, TDM, Race)</li> +</ul> + +<p>I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p> + +<p>➤ <a href="https://tv.adast.dk/c/arena/videos">Gameplay clips</a><br/> +➤ <a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p> + +<hr style="border-top: dotted 1px;" /> + +<p>Have a comment on one of my posts? Start a discussion in <a href="https://lists.sr.ht/~adamski/public-inbox">my public inbox</a> by +sending an email to <a href="mailto:~adamski/public-inbox@lists.sr.ht">~adamski/public-inbox@lists.sr.ht</a> [<a href="https://man.sr.ht/lists.sr.ht/etiquette.md">mailing list +etiquette</a>]</p> +<footer role="contentinfo"> + + <span><a href="#">↑ Back to Top</a></span><br><br> + <small> + Built with <a href="https://rgz.ee/ssg.html">ssg</a>.<br> + The <a href="https://git.sr.ht/~adamski/arena-web">code for this site</a> is <a href="https://git.sr.ht/~adamski/arena-web/tree/main/item/LICENSE">MIT</a>. + </small> +</footer> +</main> +</body> +</html> diff --git a/build/main.css b/build/main.css new file mode 100644 index 0000000..4d89bb6 --- /dev/null +++ b/build/main.css @@ -0,0 +1,90 @@ +* { + box-sizing: border-box; +} +body { + font-family: sans-serif; + line-height: 1.45; + margin: 0 auto; + max-width: 45rem; + padding: 0 15px; +} +hr { + background-color: grey; + border: 0; + height: 1px; + margin: 2rem 0; +} +nav { + margin: 2rem 0 0; +} +main p { + margin: 1rem; +} +h1,h2,h3,h4 { + margin: 2rem 0 0; +} +h1 { + margin-bottom: 0.5rem; +} +h1 + p { + margin: 0 0 1rem; +} +span.created { + display: block; + margin: 4px 15px; +} +img { + border: 1px solid lightgrey; + height: auto; + max-width: 100%; + width: auto; +} +blockquote { + background-color: linen; + border-left: 4px solid lightcoral; + margin: 2rem 0; + padding: 10px; +} +blockquote p { + margin: 0; +} +figure { + margin: 2rem 0; +} +figcaption { + color: slategrey; +} +code { + background: #eee; + padding: 0.3rem; + tab-size: 4; +} +pre { + background: #eee; +} +pre code { + background: none; + display: block; + overflow-x: auto; + padding: 0.3rem 0.6rem; +} +table { + border-collapse: collapse; + margin: 2rem 0; + text-align: left; + width: 100%; +} +tr { + border-bottom: 1px solid lightgrey; +} +tr:nth-of-type(odd) td { + background-color: #f8f8f8; +} +th,td { + padding: 6px; +} +footer { + border-top: 1px dashed grey; + margin: 2rem 0; + padding: 1rem 15px; +} diff --git a/build/rss.xml b/build/rss.xml new file mode 100644 index 0000000..76dbb16 --- /dev/null +++ b/build/rss.xml @@ -0,0 +1,39 @@ +<?xml version="1.0"?> +<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"> + <channel> + <title>adamski's arena</title> + <link>https://arena.adast.dk/rss.xml</link> + <description>Updates to the arena project</description> + <language>en-us</language> + <atom:link href="https://arena.adast.dk/rss.xml" rel="self" type="application/rss+xml" /> + +<item> +<title>arena: Quake-like multiplayer shooter</title> +<guid>https://arena.adast.dk</guid> +<link>https://arena.adast.dk</link> +<pubDate>Tue, 27 Sep 2022 21:15:11 +0200</pubDate> +<description><![CDATA[<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p> + +<p>At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. </p> + +<p>Main features (so far):</p> + +<ul> +<li>p2p multiplayer</li> +<li>support for custom maps</li> +<li>vq3-like movement</li> +<li>rocket launcher + rocket jumping</li> +<li>health pickups</li> +<li>3 gamemodes (FFA, TDM, Race)</li> +</ul> + +<p>I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p> + +<p>➤ <a href="https://tv.adast.dk/c/arena/videos">Gameplay clips</a><br/> +➤ <a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p> +]]></description> +</item> + + + </channel> +</rss> diff --git a/build/sitemap.xml b/build/sitemap.xml new file mode 100644 index 0000000..c536f0a --- /dev/null +++ b/build/sitemap.xml @@ -0,0 +1,8 @@ +<?xml version="1.0" encoding="UTF-8"?> +<urlset +xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" +xsi:schemaLocation="http://www.sitemaps.org/schemas/sitemap/0.9 +http://www.sitemaps.org/schemas/sitemap/0.9/sitemap.xsd" +xmlns="http://www.sitemaps.org/schemas/sitemap/0.9"> +<url><loc>https://arena.adast.dk/index.html</loc><lastmod>2023-05-22</lastmod><priority>1.0</priority></url> +</urlset> |