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authorAdam <adam.moloney.stuck@gmail.com>2022-04-23 19:15:16 +0200
committerAdam Stück <adam@adast.xyz>2023-03-13 23:42:49 +0100
commit0aad32b0f7c6520e59bef1c303d12dbdb3514544 (patch)
treee5d648f243bdf5bc256ff4b7f527df015b9c4d9a /src
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-rw-r--r--src/_footer.html11
-rw-r--r--src/_header.html17
-rw-r--r--src/favicon.icobin0 -> 46927 bytes
-rw-r--r--src/index.md29
-rw-r--r--src/main.css90
-rw-r--r--src/rss.xml99
6 files changed, 246 insertions, 0 deletions
diff --git a/src/_footer.html b/src/_footer.html
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+<footer role="contentinfo">
+
+ <span><a href="#">↑ Back to Top</a></span><br><br>
+ <small>
+ Built with <a href="https://rgz.ee/ssg.html">ssg</a>.<br>
+ The <a href="#">code for this site</a> is <a href="#">MIT</a>.
+ </small>
+</footer>
+</main>
+</body>
+</html>
diff --git a/src/_header.html b/src/_header.html
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+<!DOCTYPE html>
+<html lang="en">
+ <head>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
+ <title></title>
+ <link rel="icon" type="image/x-icon" href="/favicon.ico">
+ <link rel="alternate" type="application/rss+xml" title="" href='feed'>
+ <link rel="stylesheet" type="text/css" href="main.css">
+ </head>
+ <body>
+ <header>
+ <nav>
+ <a href="/">Home</a><span> | </span>
+ <a href="/rss.xml">RSS</a>
+ </nav>
+ </header><main>
diff --git a/src/favicon.ico b/src/favicon.ico
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diff --git a/src/index.md b/src/index.md
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+# arena: Quake-like multiplayer shooter
+
+2021-05-07
+
+> TODO: Update post!
+
+Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.
+
+At it's core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.
+
+Main features (so far):
+
+- p2p multiplayer
+- support for custom maps
+- vq3-like movement
+- rocket launcher + rocket jumping
+- health pickups
+- 3 gamemodes (FFA, TDM, Race)
+
+I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction [(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html).
+
+&#10148;&ensp;[Gameplay clips](https://youtube.com/playlist?list=PLHEg_8J-AGzfSGAZI29eq29DSrBcbXVYv)
+&#10148;&ensp;[Follow my progress](https://trello.com/b/ycQyrouQ)
+
+<hr style="border-top: dotted 1px;" />
+
+Have a comment on one of my posts? Start a discussion in [my public inbox](https://lists.sr.ht/~adamski/public-inbox) by
+sending an email to [~adamski/public-inbox@lists.sr.ht](mailto:~adamski/public-inbox@lists.sr.ht) [[mailing list
+etiquette](https://man.sr.ht/lists.sr.ht/etiquette.md)]
diff --git a/src/main.css b/src/main.css
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+* {
+ box-sizing: border-box;
+}
+body {
+ font-family: sans-serif;
+ line-height: 1.45;
+ margin: 0 auto;
+ max-width: 45rem;
+ padding: 0 15px;
+}
+hr {
+ background-color: grey;
+ border: 0;
+ height: 1px;
+ margin: 2rem 0;
+}
+nav {
+ margin: 2rem 0 0;
+}
+main p {
+ margin: 1rem;
+}
+h1,h2,h3,h4 {
+ margin: 2rem 0 0;
+}
+h1 {
+ margin-bottom: 0.5rem;
+}
+h1 + p {
+ margin: 0 0 1rem;
+}
+span.created {
+ display: block;
+ margin: 4px 15px;
+}
+img {
+ border: 1px solid lightgrey;
+ height: auto;
+ max-width: 100%;
+ width: auto;
+}
+blockquote {
+ background-color: linen;
+ border-left: 4px solid lightcoral;
+ margin: 2rem 0;
+ padding: 10px;
+}
+blockquote p {
+ margin: 0;
+}
+figure {
+ margin: 2rem 0;
+}
+figcaption {
+ color: slategrey;
+}
+code {
+ background: #eee;
+ padding: 0.3rem;
+ tab-size: 4;
+}
+pre {
+ background: #eee;
+}
+pre code {
+ background: none;
+ display: block;
+ overflow-x: auto;
+ padding: 0.3rem 0.6rem;
+}
+table {
+ border-collapse: collapse;
+ margin: 2rem 0;
+ text-align: left;
+ width: 100%;
+}
+tr {
+ border-bottom: 1px solid lightgrey;
+}
+tr:nth-of-type(odd) td {
+ background-color: #f8f8f8;
+}
+th,td {
+ padding: 6px;
+}
+footer {
+ border-top: 1px dashed grey;
+ margin: 2rem 0;
+ padding: 1rem 15px;
+}
diff --git a/src/rss.xml b/src/rss.xml
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--- /dev/null
+++ b/src/rss.xml
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+<?xml version="1.0"?>
+<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
+ <channel>
+ <title>Adam Stück's blog</title>
+ <link>https://adast.xyz/rss.xml</link>
+ <description>Recent content in Adam Stück's blog</description>
+ <language>en-us</language>
+ <atom:link href="https://adast.xyz/rss.xml" rel="self" type="application/rss+xml" />
+
+ <!-- LB -->
+
+<item>
+<title>February 2023</title>
+<guid>https://adast.xyz/2023-02-log</guid>
+<link>https://adast.xyz/2023-02-log</link>
+<pubDate>Sat, 04 Mar 2023 19:56:12 +0100</pubDate>
+<description><![CDATA[<p>Hi, welcome to my website. </p>
+
+<p>This is probably your first time seeing it, but it just went through a
+major makeover. I&#8217;ve archived <a href="https://web.archive.org/web/20221223055937/https://adast.xyz/">the old
+design</a> if
+you want to check it out.</p>
+
+<p>The new design is <em>blazingly fast</em>, light as a feather, and anyone can navigate it.</p>
+
+<p>You&#8217;ll find my contact details and important links on the homepage.
+There are links to more information about myself and this website, projects I&#8217;m
+working on, and my RSS feed at the top.
+I&#8217;ve included my PGP key if you wish to send me mail privately.</p>
+
+<p>This redesign was <strong>heavily</strong> inspired by <a href="https://bt.ht">bt.ht</a> and
+<a href="https://drewdevault.com">drewdevault.com</a>.</p>
+
+<h2 id="game-dev-is-back-on-the-menu">Game dev is back on the menu!</h2>
+
+<p>The CompSci department at my uni hosts an annual LAN party with tournaments
+in the usual titles (csgo, lol, trackmania, etc). I&#8217;ve had the idea for a
+while now that it would be amazing to get <a href="/arena">arena</a> to a playable,
+fun state, and have a LAN tournament to really put it to the test.</p>
+
+<p>I want to start working on my game again, and I want to it to be playable in
+time for the LAN party.</p>
+
+<p>I have about 5 weeks to make it happen.</p>
+
+<h2 id="what-to-expect">What to expect</h2>
+
+<p>I have a few technical blog posts planned, but I&#8217;ll also just be posting
+about anything I that interests me.</p>
+
+<p>I think I&#8217;ll start doing monthly status updates (like this post), much like
+the <a href="https://sourcehut.org/consultancy/#our-engineers">engineers at
+sourcehut.org</a>.
+I&#8217;d also like to start posting (weekly) development logs for arena. </p>
+
+<p>Finally, I have a lot more services I need to start hosting before I really
+call this <em>my platform</em>. You can see the list of publicly available
+services by clicking the link at the top of the page. For now, I&#8217;m
+prioritising hosting the services that I use regularly.</p>
+
+<p>That&#8217;s all for now! </p>
+
+<h2 id="book-club">Book club</h2>
+
+<p><em>inspired by <a href="https://100r.co">100rabbits</a></em></p>
+
+<p>I&#8217;m reading <strong>A Voyage for Madmen</strong> by Peter Nichols.</p>]]></description>
+</item>
+
+<item>
+<title>Project Aftershock</title>
+<guid>https://adast.xyz/arena</guid>
+<link>https://adast.xyz/arena</link>
+<pubDate>Tue, 27 Sep 2022 21:15:11 +0200</pubDate>
+<description><![CDATA[<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It&#8217;s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p>
+
+<p>At it&#8217;s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 &#47; Quake Live along with whatever else I decide to add. </p>
+
+<p>Main features (so far):</p>
+
+<ul>
+<li>p2p multiplayer</li>
+<li>support for custom maps</li>
+<li>vq3-like movement</li>
+<li>rocket launcher + rocket jumping</li>
+<li>health pickups</li>
+<li>3 gamemodes (FFA, TDM, Race)</li>
+</ul>
+
+<p>I&#8217;m in the process of rewriting a lot of systems in the game at the moment because I&#8217;m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
+
+<p>&#10148;&#8194;<a href="https://youtube.com/playlist?list=PLHEg_8J-AGzfSGAZI29eq29DSrBcbXVYv">Gameplay clips</a><br/>
+&#10148;&#8194;<a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p>
+]]></description>
+</item>
+
+
+ </channel>
+</rss>