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diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..e2e0bba --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +dst/.files @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2023 Adam Stück + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/README.md b/README.md new file mode 100644 index 0000000..9678afe --- /dev/null +++ b/README.md @@ -0,0 +1,3 @@ +# arena + +Quake-like multiplayer FPS. diff --git a/dst/favicon.ico b/dst/favicon.ico Binary files differnew file mode 100644 index 0000000..d537e87 --- /dev/null +++ b/dst/favicon.ico diff --git a/dst/index.html b/dst/index.html new file mode 100644 index 0000000..1e1418c --- /dev/null +++ b/dst/index.html @@ -0,0 +1,61 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <meta charset="UTF-8"> + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + <title>arena: Quake-like multiplayer shooter</title> + <link rel="icon" type="image/x-icon" href="/favicon.ico"> + <link rel="alternate" type="application/rss+xml" title="" href='feed'> + <link rel="stylesheet" type="text/css" href="main.css"> + </head> + <body> + <header> + <nav> + <a href="/">Home</a><span> | </span> + <a href="/rss.xml">RSS</a> + </nav> + </header><main> +<h1 id="arena-quake-like-multiplayer-shooter">arena: Quake-like multiplayer shooter</h1> + +<p>2021-05-07</p> + +<blockquote> +<p>TODO: Update post!</p> +</blockquote> + +<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p> + +<p>At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. </p> + +<p>Main features (so far):</p> + +<ul> +<li>p2p multiplayer</li> +<li>support for custom maps</li> +<li>vq3-like movement</li> +<li>rocket launcher + rocket jumping</li> +<li>health pickups</li> +<li>3 gamemodes (FFA, TDM, Race)</li> +</ul> + +<p>I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p> + +<p>➤ <a href="https://youtube.com/playlist?list=PLHEg_8J-AGzfSGAZI29eq29DSrBcbXVYv">Gameplay clips</a><br/> +➤ <a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p> + +<hr style="border-top: dotted 1px;" /> + +<p>Have a comment on one of my posts? Start a discussion in <a href="https://lists.sr.ht/~adamski/public-inbox">my public inbox</a> by +sending an email to <a href="mailto:~adamski/public-inbox@lists.sr.ht">~adamski/public-inbox@lists.sr.ht</a> [<a href="https://man.sr.ht/lists.sr.ht/etiquette.md">mailing list +etiquette</a>]</p> +<footer role="contentinfo"> + + <span><a href="#">↑ Back to Top</a></span><br><br> + <small> + Built with <a href="https://rgz.ee/ssg.html">ssg</a>.<br> + The <a href="#">code for this site</a> is <a href="#">MIT</a>. + </small> +</footer> +</main> +</body> +</html> diff --git a/dst/main.css b/dst/main.css new file mode 100644 index 0000000..4d89bb6 --- /dev/null +++ b/dst/main.css @@ -0,0 +1,90 @@ +* { + box-sizing: border-box; +} +body { + font-family: sans-serif; + line-height: 1.45; + margin: 0 auto; + max-width: 45rem; + padding: 0 15px; +} +hr { + background-color: grey; + border: 0; + height: 1px; + margin: 2rem 0; +} +nav { + margin: 2rem 0 0; +} +main p { + margin: 1rem; +} +h1,h2,h3,h4 { + margin: 2rem 0 0; +} +h1 { + margin-bottom: 0.5rem; +} +h1 + p { + margin: 0 0 1rem; +} +span.created { + display: block; + margin: 4px 15px; +} +img { + border: 1px solid lightgrey; + height: auto; + max-width: 100%; + width: auto; +} +blockquote { + background-color: linen; + border-left: 4px solid lightcoral; + margin: 2rem 0; + padding: 10px; +} +blockquote p { + margin: 0; +} +figure { + margin: 2rem 0; +} +figcaption { + color: slategrey; +} +code { + background: #eee; + padding: 0.3rem; + tab-size: 4; +} +pre { + background: #eee; +} +pre code { + background: none; + display: block; + overflow-x: auto; + padding: 0.3rem 0.6rem; +} +table { + border-collapse: collapse; + margin: 2rem 0; + text-align: left; + width: 100%; +} +tr { + border-bottom: 1px solid lightgrey; +} +tr:nth-of-type(odd) td { + background-color: #f8f8f8; +} +th,td { + padding: 6px; +} +footer { + border-top: 1px dashed grey; + margin: 2rem 0; + padding: 1rem 15px; +} diff --git a/dst/rss.xml b/dst/rss.xml new file mode 100644 index 0000000..473488b --- /dev/null +++ b/dst/rss.xml @@ -0,0 +1,99 @@ +<?xml version="1.0"?> +<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"> + <channel> + <title>Adam Stück's blog</title> + <link>https://adast.xyz/rss.xml</link> + <description>Recent content in Adam Stück's blog</description> + <language>en-us</language> + <atom:link href="https://adast.xyz/rss.xml" rel="self" type="application/rss+xml" /> + + <!-- LB --> + +<item> +<title>February 2023</title> +<guid>https://adast.xyz/2023-02-log</guid> +<link>https://adast.xyz/2023-02-log</link> +<pubDate>Sat, 04 Mar 2023 19:56:12 +0100</pubDate> +<description><![CDATA[<p>Hi, welcome to my website. </p> + +<p>This is probably your first time seeing it, but it just went through a +major makeover. I’ve archived <a href="https://web.archive.org/web/20221223055937/https://adast.xyz/">the old +design</a> if +you want to check it out.</p> + +<p>The new design is <em>blazingly fast</em>, light as a feather, and anyone can navigate it.</p> + +<p>You’ll find my contact details and important links on the homepage. +There are links to more information about myself and this website, projects I’m +working on, and my RSS feed at the top. +I’ve included my PGP key if you wish to send me mail privately.</p> + +<p>This redesign was <strong>heavily</strong> inspired by <a href="https://bt.ht">bt.ht</a> and +<a href="https://drewdevault.com">drewdevault.com</a>.</p> + +<h2 id="game-dev-is-back-on-the-menu">Game dev is back on the menu!</h2> + +<p>The CompSci department at my uni hosts an annual LAN party with tournaments +in the usual titles (csgo, lol, trackmania, etc). I’ve had the idea for a +while now that it would be amazing to get <a href="/arena">arena</a> to a playable, +fun state, and have a LAN tournament to really put it to the test.</p> + +<p>I want to start working on my game again, and I want to it to be playable in +time for the LAN party.</p> + +<p>I have about 5 weeks to make it happen.</p> + +<h2 id="what-to-expect">What to expect</h2> + +<p>I have a few technical blog posts planned, but I’ll also just be posting +about anything I that interests me.</p> + +<p>I think I’ll start doing monthly status updates (like this post), much like +the <a href="https://sourcehut.org/consultancy/#our-engineers">engineers at +sourcehut.org</a>. +I’d also like to start posting (weekly) development logs for arena. </p> + +<p>Finally, I have a lot more services I need to start hosting before I really +call this <em>my platform</em>. You can see the list of publicly available +services by clicking the link at the top of the page. For now, I’m +prioritising hosting the services that I use regularly.</p> + +<p>That’s all for now! </p> + +<h2 id="book-club">Book club</h2> + +<p><em>inspired by <a href="https://100r.co">100rabbits</a></em></p> + +<p>I’m reading <strong>A Voyage for Madmen</strong> by Peter Nichols.</p>]]></description> +</item> + +<item> +<title>Project Aftershock</title> +<guid>https://adast.xyz/arena</guid> +<link>https://adast.xyz/arena</link> +<pubDate>Tue, 27 Sep 2022 21:15:11 +0200</pubDate> +<description><![CDATA[<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p> + +<p>At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. </p> + +<p>Main features (so far):</p> + +<ul> +<li>p2p multiplayer</li> +<li>support for custom maps</li> +<li>vq3-like movement</li> +<li>rocket launcher + rocket jumping</li> +<li>health pickups</li> +<li>3 gamemodes (FFA, TDM, Race)</li> +</ul> + +<p>I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p> + +<p>➤ <a href="https://youtube.com/playlist?list=PLHEg_8J-AGzfSGAZI29eq29DSrBcbXVYv">Gameplay clips</a><br/> +➤ <a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p> +]]></description> +</item> + + + </channel> +</rss> diff --git a/dst/sitemap.xml b/dst/sitemap.xml new file mode 100644 index 0000000..6eaeac8 --- /dev/null +++ b/dst/sitemap.xml @@ -0,0 +1,8 @@ +<?xml version="1.0" encoding="UTF-8"?> +<urlset +xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" +xsi:schemaLocation="http://www.sitemaps.org/schemas/sitemap/0.9 +http://www.sitemaps.org/schemas/sitemap/0.9/sitemap.xsd" +xmlns="http://www.sitemaps.org/schemas/sitemap/0.9"> +<url><loc>https://arena.adast.xyz/index.html</loc><lastmod>2023-03-10</lastmod><priority>1.0</priority></url> +</urlset> diff --git a/src/_footer.html b/src/_footer.html new file mode 100644 index 0000000..3a2bc68 --- /dev/null +++ b/src/_footer.html @@ -0,0 +1,11 @@ +<footer role="contentinfo"> + + <span><a href="#">↑ Back to Top</a></span><br><br> + <small> + Built with <a href="https://rgz.ee/ssg.html">ssg</a>.<br> + The <a href="#">code for this site</a> is <a href="#">MIT</a>. + </small> +</footer> +</main> +</body> +</html> diff --git a/src/_header.html b/src/_header.html new file mode 100644 index 0000000..58fa742 --- /dev/null +++ b/src/_header.html @@ -0,0 +1,17 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <meta charset="UTF-8"> + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + <title></title> + <link rel="icon" type="image/x-icon" href="/favicon.ico"> + <link rel="alternate" type="application/rss+xml" title="" href='feed'> + <link rel="stylesheet" type="text/css" href="main.css"> + </head> + <body> + <header> + <nav> + <a href="/">Home</a><span> | </span> + <a href="/rss.xml">RSS</a> + </nav> + </header><main> diff --git a/src/favicon.ico b/src/favicon.ico Binary files differnew file mode 100644 index 0000000..d537e87 --- /dev/null +++ b/src/favicon.ico diff --git a/src/index.md b/src/index.md new file mode 100644 index 0000000..1b5b4f5 --- /dev/null +++ b/src/index.md @@ -0,0 +1,29 @@ +# arena: Quake-like multiplayer shooter + +2021-05-07 + +> TODO: Update post! + +Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. + +At it's core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. + +Main features (so far): + +- p2p multiplayer +- support for custom maps +- vq3-like movement +- rocket launcher + rocket jumping +- health pickups +- 3 gamemodes (FFA, TDM, Race) + +I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction [(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html). + +➤ [Gameplay clips](https://youtube.com/playlist?list=PLHEg_8J-AGzfSGAZI29eq29DSrBcbXVYv) +➤ [Follow my progress](https://trello.com/b/ycQyrouQ) + +<hr style="border-top: dotted 1px;" /> + +Have a comment on one of my posts? Start a discussion in [my public inbox](https://lists.sr.ht/~adamski/public-inbox) by +sending an email to [~adamski/public-inbox@lists.sr.ht](mailto:~adamski/public-inbox@lists.sr.ht) [[mailing list +etiquette](https://man.sr.ht/lists.sr.ht/etiquette.md)] diff --git a/src/main.css b/src/main.css new file mode 100644 index 0000000..4d89bb6 --- /dev/null +++ b/src/main.css @@ -0,0 +1,90 @@ +* { + box-sizing: border-box; +} +body { + font-family: sans-serif; + line-height: 1.45; + margin: 0 auto; + max-width: 45rem; + padding: 0 15px; +} +hr { + background-color: grey; + border: 0; + height: 1px; + margin: 2rem 0; +} +nav { + margin: 2rem 0 0; +} +main p { + margin: 1rem; +} +h1,h2,h3,h4 { + margin: 2rem 0 0; +} +h1 { + margin-bottom: 0.5rem; +} +h1 + p { + margin: 0 0 1rem; +} +span.created { + display: block; + margin: 4px 15px; +} +img { + border: 1px solid lightgrey; + height: auto; + max-width: 100%; + width: auto; +} +blockquote { + background-color: linen; + border-left: 4px solid lightcoral; + margin: 2rem 0; + padding: 10px; +} +blockquote p { + margin: 0; +} +figure { + margin: 2rem 0; +} +figcaption { + color: slategrey; +} +code { + background: #eee; + padding: 0.3rem; + tab-size: 4; +} +pre { + background: #eee; +} +pre code { + background: none; + display: block; + overflow-x: auto; + padding: 0.3rem 0.6rem; +} +table { + border-collapse: collapse; + margin: 2rem 0; + text-align: left; + width: 100%; +} +tr { + border-bottom: 1px solid lightgrey; +} +tr:nth-of-type(odd) td { + background-color: #f8f8f8; +} +th,td { + padding: 6px; +} +footer { + border-top: 1px dashed grey; + margin: 2rem 0; + padding: 1rem 15px; +} diff --git a/src/rss.xml b/src/rss.xml new file mode 100644 index 0000000..473488b --- /dev/null +++ b/src/rss.xml @@ -0,0 +1,99 @@ +<?xml version="1.0"?> +<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"> + <channel> + <title>Adam Stück's blog</title> + <link>https://adast.xyz/rss.xml</link> + <description>Recent content in Adam Stück's blog</description> + <language>en-us</language> + <atom:link href="https://adast.xyz/rss.xml" rel="self" type="application/rss+xml" /> + + <!-- LB --> + +<item> +<title>February 2023</title> +<guid>https://adast.xyz/2023-02-log</guid> +<link>https://adast.xyz/2023-02-log</link> +<pubDate>Sat, 04 Mar 2023 19:56:12 +0100</pubDate> +<description><![CDATA[<p>Hi, welcome to my website. </p> + +<p>This is probably your first time seeing it, but it just went through a +major makeover. I’ve archived <a href="https://web.archive.org/web/20221223055937/https://adast.xyz/">the old +design</a> if +you want to check it out.</p> + +<p>The new design is <em>blazingly fast</em>, light as a feather, and anyone can navigate it.</p> + +<p>You’ll find my contact details and important links on the homepage. +There are links to more information about myself and this website, projects I’m +working on, and my RSS feed at the top. +I’ve included my PGP key if you wish to send me mail privately.</p> + +<p>This redesign was <strong>heavily</strong> inspired by <a href="https://bt.ht">bt.ht</a> and +<a href="https://drewdevault.com">drewdevault.com</a>.</p> + +<h2 id="game-dev-is-back-on-the-menu">Game dev is back on the menu!</h2> + +<p>The CompSci department at my uni hosts an annual LAN party with tournaments +in the usual titles (csgo, lol, trackmania, etc). I’ve had the idea for a +while now that it would be amazing to get <a href="/arena">arena</a> to a playable, +fun state, and have a LAN tournament to really put it to the test.</p> + +<p>I want to start working on my game again, and I want to it to be playable in +time for the LAN party.</p> + +<p>I have about 5 weeks to make it happen.</p> + +<h2 id="what-to-expect">What to expect</h2> + +<p>I have a few technical blog posts planned, but I’ll also just be posting +about anything I that interests me.</p> + +<p>I think I’ll start doing monthly status updates (like this post), much like +the <a href="https://sourcehut.org/consultancy/#our-engineers">engineers at +sourcehut.org</a>. +I’d also like to start posting (weekly) development logs for arena. </p> + +<p>Finally, I have a lot more services I need to start hosting before I really +call this <em>my platform</em>. You can see the list of publicly available +services by clicking the link at the top of the page. For now, I’m +prioritising hosting the services that I use regularly.</p> + +<p>That’s all for now! </p> + +<h2 id="book-club">Book club</h2> + +<p><em>inspired by <a href="https://100r.co">100rabbits</a></em></p> + +<p>I’m reading <strong>A Voyage for Madmen</strong> by Peter Nichols.</p>]]></description> +</item> + +<item> +<title>Project Aftershock</title> +<guid>https://adast.xyz/arena</guid> +<link>https://adast.xyz/arena</link> +<pubDate>Tue, 27 Sep 2022 21:15:11 +0200</pubDate> +<description><![CDATA[<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p> + +<p>At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. </p> + +<p>Main features (so far):</p> + +<ul> +<li>p2p multiplayer</li> +<li>support for custom maps</li> +<li>vq3-like movement</li> +<li>rocket launcher + rocket jumping</li> +<li>health pickups</li> +<li>3 gamemodes (FFA, TDM, Race)</li> +</ul> + +<p>I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p> + +<p>➤ <a href="https://youtube.com/playlist?list=PLHEg_8J-AGzfSGAZI29eq29DSrBcbXVYv">Gameplay clips</a><br/> +➤ <a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p> +]]></description> +</item> + + + </channel> +</rss> |