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diff --git a/dst/rss.xml b/dst/rss.xml new file mode 100644 index 0000000..473488b --- /dev/null +++ b/dst/rss.xml @@ -0,0 +1,99 @@ +<?xml version="1.0"?> +<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"> + <channel> + <title>Adam Stück's blog</title> + <link>https://adast.xyz/rss.xml</link> + <description>Recent content in Adam Stück's blog</description> + <language>en-us</language> + <atom:link href="https://adast.xyz/rss.xml" rel="self" type="application/rss+xml" /> + + <!-- LB --> + +<item> +<title>February 2023</title> +<guid>https://adast.xyz/2023-02-log</guid> +<link>https://adast.xyz/2023-02-log</link> +<pubDate>Sat, 04 Mar 2023 19:56:12 +0100</pubDate> +<description><![CDATA[<p>Hi, welcome to my website. </p> + +<p>This is probably your first time seeing it, but it just went through a +major makeover. I’ve archived <a href="https://web.archive.org/web/20221223055937/https://adast.xyz/">the old +design</a> if +you want to check it out.</p> + +<p>The new design is <em>blazingly fast</em>, light as a feather, and anyone can navigate it.</p> + +<p>You’ll find my contact details and important links on the homepage. +There are links to more information about myself and this website, projects I’m +working on, and my RSS feed at the top. +I’ve included my PGP key if you wish to send me mail privately.</p> + +<p>This redesign was <strong>heavily</strong> inspired by <a href="https://bt.ht">bt.ht</a> and +<a href="https://drewdevault.com">drewdevault.com</a>.</p> + +<h2 id="game-dev-is-back-on-the-menu">Game dev is back on the menu!</h2> + +<p>The CompSci department at my uni hosts an annual LAN party with tournaments +in the usual titles (csgo, lol, trackmania, etc). I’ve had the idea for a +while now that it would be amazing to get <a href="/arena">arena</a> to a playable, +fun state, and have a LAN tournament to really put it to the test.</p> + +<p>I want to start working on my game again, and I want to it to be playable in +time for the LAN party.</p> + +<p>I have about 5 weeks to make it happen.</p> + +<h2 id="what-to-expect">What to expect</h2> + +<p>I have a few technical blog posts planned, but I’ll also just be posting +about anything I that interests me.</p> + +<p>I think I’ll start doing monthly status updates (like this post), much like +the <a href="https://sourcehut.org/consultancy/#our-engineers">engineers at +sourcehut.org</a>. +I’d also like to start posting (weekly) development logs for arena. </p> + +<p>Finally, I have a lot more services I need to start hosting before I really +call this <em>my platform</em>. You can see the list of publicly available +services by clicking the link at the top of the page. For now, I’m +prioritising hosting the services that I use regularly.</p> + +<p>That’s all for now! </p> + +<h2 id="book-club">Book club</h2> + +<p><em>inspired by <a href="https://100r.co">100rabbits</a></em></p> + +<p>I’m reading <strong>A Voyage for Madmen</strong> by Peter Nichols.</p>]]></description> +</item> + +<item> +<title>Project Aftershock</title> +<guid>https://adast.xyz/arena</guid> +<link>https://adast.xyz/arena</link> +<pubDate>Tue, 27 Sep 2022 21:15:11 +0200</pubDate> +<description><![CDATA[<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p> + +<p>At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. </p> + +<p>Main features (so far):</p> + +<ul> +<li>p2p multiplayer</li> +<li>support for custom maps</li> +<li>vq3-like movement</li> +<li>rocket launcher + rocket jumping</li> +<li>health pickups</li> +<li>3 gamemodes (FFA, TDM, Race)</li> +</ul> + +<p>I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p> + +<p>➤ <a href="https://youtube.com/playlist?list=PLHEg_8J-AGzfSGAZI29eq29DSrBcbXVYv">Gameplay clips</a><br/> +➤ <a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p> +]]></description> +</item> + + + </channel> +</rss> |