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+<!DOCTYPE html>
+<html lang="en">
+ <head>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
+ <title>arena: Quake-like multiplayer shooter</title>
+ <link rel="icon" type="image/x-icon" href="/favicon.ico">
+ <link rel="alternate" type="application/rss+xml" title="" href='feed'>
+ <link rel="stylesheet" type="text/css" href="main.css">
+ </head>
+ <body>
+ <header>
+ <nav>
+ <a href="/">Home</a><span> | </span>
+ <a href="/rss.xml">RSS</a>
+ </nav>
+ </header><main>
+<h1 id="arena-quake-like-multiplayer-shooter">arena: Quake-like multiplayer shooter</h1>
+
+<p>2021-05-07</p>
+
+<blockquote>
+<p>TODO: Update post!</p>
+</blockquote>
+
+<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It&#8217;s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p>
+
+<p>At it&#8217;s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 &#47; Quake Live along with whatever else I decide to add. </p>
+
+<p>Main features (so far):</p>
+
+<ul>
+<li>p2p multiplayer</li>
+<li>support for custom maps</li>
+<li>vq3-like movement</li>
+<li>rocket launcher + rocket jumping</li>
+<li>health pickups</li>
+<li>3 gamemodes (FFA, TDM, Race)</li>
+</ul>
+
+<p>I&#8217;m in the process of rewriting a lot of systems in the game at the moment because I&#8217;m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
+
+<p>&#10148;&#8194;<a href="https://youtube.com/playlist?list=PLHEg_8J-AGzfSGAZI29eq29DSrBcbXVYv">Gameplay clips</a><br/>
+&#10148;&#8194;<a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p>
+
+<hr style="border-top: dotted 1px;" />
+
+<p>Have a comment on one of my posts? Start a discussion in <a href="https://lists.sr.ht/~adamski/public-inbox">my public inbox</a> by
+sending an email to <a href="mailto:~adamski/public-inbox@lists.sr.ht">~adamski&#47;public-inbox@lists.sr.ht</a> [<a href="https://man.sr.ht/lists.sr.ht/etiquette.md">mailing list
+etiquette</a>]</p>
+<footer role="contentinfo">
+
+ <span><a href="#">↑ Back to Top</a></span><br><br>
+ <small>
+ Built with <a href="https://rgz.ee/ssg.html">ssg</a>.<br>
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+ margin: 0 auto;
+ max-width: 45rem;
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+ margin: 1rem;
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+h1,h2,h3,h4 {
+ margin: 2rem 0 0;
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+ margin-bottom: 0.5rem;
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+ border-left: 4px solid lightcoral;
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+ overflow-x: auto;
+ padding: 0.3rem 0.6rem;
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+ margin: 2rem 0;
+ padding: 1rem 15px;
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diff --git a/dst/rss.xml b/dst/rss.xml
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+<?xml version="1.0"?>
+<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
+ <channel>
+ <title>Adam Stück's blog</title>
+ <link>https://adast.xyz/rss.xml</link>
+ <description>Recent content in Adam Stück's blog</description>
+ <language>en-us</language>
+ <atom:link href="https://adast.xyz/rss.xml" rel="self" type="application/rss+xml" />
+
+ <!-- LB -->
+
+<item>
+<title>February 2023</title>
+<guid>https://adast.xyz/2023-02-log</guid>
+<link>https://adast.xyz/2023-02-log</link>
+<pubDate>Sat, 04 Mar 2023 19:56:12 +0100</pubDate>
+<description><![CDATA[<p>Hi, welcome to my website. </p>
+
+<p>This is probably your first time seeing it, but it just went through a
+major makeover. I&#8217;ve archived <a href="https://web.archive.org/web/20221223055937/https://adast.xyz/">the old
+design</a> if
+you want to check it out.</p>
+
+<p>The new design is <em>blazingly fast</em>, light as a feather, and anyone can navigate it.</p>
+
+<p>You&#8217;ll find my contact details and important links on the homepage.
+There are links to more information about myself and this website, projects I&#8217;m
+working on, and my RSS feed at the top.
+I&#8217;ve included my PGP key if you wish to send me mail privately.</p>
+
+<p>This redesign was <strong>heavily</strong> inspired by <a href="https://bt.ht">bt.ht</a> and
+<a href="https://drewdevault.com">drewdevault.com</a>.</p>
+
+<h2 id="game-dev-is-back-on-the-menu">Game dev is back on the menu!</h2>
+
+<p>The CompSci department at my uni hosts an annual LAN party with tournaments
+in the usual titles (csgo, lol, trackmania, etc). I&#8217;ve had the idea for a
+while now that it would be amazing to get <a href="/arena">arena</a> to a playable,
+fun state, and have a LAN tournament to really put it to the test.</p>
+
+<p>I want to start working on my game again, and I want to it to be playable in
+time for the LAN party.</p>
+
+<p>I have about 5 weeks to make it happen.</p>
+
+<h2 id="what-to-expect">What to expect</h2>
+
+<p>I have a few technical blog posts planned, but I&#8217;ll also just be posting
+about anything I that interests me.</p>
+
+<p>I think I&#8217;ll start doing monthly status updates (like this post), much like
+the <a href="https://sourcehut.org/consultancy/#our-engineers">engineers at
+sourcehut.org</a>.
+I&#8217;d also like to start posting (weekly) development logs for arena. </p>
+
+<p>Finally, I have a lot more services I need to start hosting before I really
+call this <em>my platform</em>. You can see the list of publicly available
+services by clicking the link at the top of the page. For now, I&#8217;m
+prioritising hosting the services that I use regularly.</p>
+
+<p>That&#8217;s all for now! </p>
+
+<h2 id="book-club">Book club</h2>
+
+<p><em>inspired by <a href="https://100r.co">100rabbits</a></em></p>
+
+<p>I&#8217;m reading <strong>A Voyage for Madmen</strong> by Peter Nichols.</p>]]></description>
+</item>
+
+<item>
+<title>Project Aftershock</title>
+<guid>https://adast.xyz/arena</guid>
+<link>https://adast.xyz/arena</link>
+<pubDate>Tue, 27 Sep 2022 21:15:11 +0200</pubDate>
+<description><![CDATA[<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It&#8217;s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p>
+
+<p>At it&#8217;s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 &#47; Quake Live along with whatever else I decide to add. </p>
+
+<p>Main features (so far):</p>
+
+<ul>
+<li>p2p multiplayer</li>
+<li>support for custom maps</li>
+<li>vq3-like movement</li>
+<li>rocket launcher + rocket jumping</li>
+<li>health pickups</li>
+<li>3 gamemodes (FFA, TDM, Race)</li>
+</ul>
+
+<p>I&#8217;m in the process of rewriting a lot of systems in the game at the moment because I&#8217;m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
+
+<p>&#10148;&#8194;<a href="https://youtube.com/playlist?list=PLHEg_8J-AGzfSGAZI29eq29DSrBcbXVYv">Gameplay clips</a><br/>
+&#10148;&#8194;<a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p>
+]]></description>
+</item>
+
+
+ </channel>
+</rss>
diff --git a/dst/sitemap.xml b/dst/sitemap.xml
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+<?xml version="1.0" encoding="UTF-8"?>
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+xmlns="http://www.sitemaps.org/schemas/sitemap/0.9">
+<url><loc>https://arena.adast.xyz/index.html</loc><lastmod>2023-03-10</lastmod><priority>1.0</priority></url>
+</urlset>