aboutsummaryrefslogtreecommitdiff
path: root/posts
diff options
context:
space:
mode:
Diffstat (limited to 'posts')
-rw-r--r--posts/2021-05.md26
1 files changed, 26 insertions, 0 deletions
diff --git a/posts/2021-05.md b/posts/2021-05.md
new file mode 100644
index 0000000..9679fa7
--- /dev/null
+++ b/posts/2021-05.md
@@ -0,0 +1,26 @@
+# Project introduction, May 2021
+
+2021-05-07
+
+**arena** (working title) is a multiplayer old-school arena shooter being made
+with the Unity game engine. It's a hobby project that I have been working on
+since 2016. It started as a *warmup* project before jumping into developing an
+MMO, but I have since learned how much work goes into making just a multiplayer
+fps. Especially as a solo project.
+
+At it's core, **arena** is supposed to be my attempt at recreating a mix of
+Quake 3 / Quake Live along with whatever else I decide to add.
+
+Main features (so far):
+
+- p2p multiplayer
+- support for custom maps
+- vq3-like movement
+- rocket launcher + rocket jumping
+- health pickups
+- 3 gamemodes (FFA, TDM, Race)
+
+I'm in the process of rewriting a lot of systems in the game at the moment
+because I'm switching from janky p2p multiplayer to an authoritative server
+setup with client-side prediction
+[(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html).