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author | Adam Stück <adam@adast.xyz> | 2023-12-18 00:22:06 +0100 |
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committer | Adam Stück <adam@adast.xyz> | 2023-12-18 00:22:06 +0100 |
commit | 0c1a419df434d005257eeafc1cbf66d59633e191 (patch) | |
tree | 71c7f48b2867b7798d4a74e5b74fce3e851b75c1 /posts | |
parent | 267ce378e2cdfb1e72dcfcd05c8d4b69da9c79cb (diff) |
index: move description to seperate intro post
Diffstat (limited to 'posts')
-rw-r--r-- | posts/2021-05.md | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/posts/2021-05.md b/posts/2021-05.md new file mode 100644 index 0000000..9679fa7 --- /dev/null +++ b/posts/2021-05.md @@ -0,0 +1,26 @@ +# Project introduction, May 2021 + +2021-05-07 + +**arena** (working title) is a multiplayer old-school arena shooter being made +with the Unity game engine. It's a hobby project that I have been working on +since 2016. It started as a *warmup* project before jumping into developing an +MMO, but I have since learned how much work goes into making just a multiplayer +fps. Especially as a solo project. + +At it's core, **arena** is supposed to be my attempt at recreating a mix of +Quake 3 / Quake Live along with whatever else I decide to add. + +Main features (so far): + +- p2p multiplayer +- support for custom maps +- vq3-like movement +- rocket launcher + rocket jumping +- health pickups +- 3 gamemodes (FFA, TDM, Race) + +I'm in the process of rewriting a lot of systems in the game at the moment +because I'm switching from janky p2p multiplayer to an authoritative server +setup with client-side prediction +[(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html). |