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authorAdam Stück <adam@adast.xyz>2023-12-18 00:22:06 +0100
committerAdam Stück <adam@adast.xyz>2023-12-18 00:22:06 +0100
commit0c1a419df434d005257eeafc1cbf66d59633e191 (patch)
tree71c7f48b2867b7798d4a74e5b74fce3e851b75c1
parent267ce378e2cdfb1e72dcfcd05c8d4b69da9c79cb (diff)
index: move description to seperate intro post
-rw-r--r--build/2021-05/index.html54
-rw-r--r--build/atom.xml31
-rw-r--r--build/index.html35
-rw-r--r--build/posts.tsv1
-rw-r--r--index.md37
-rw-r--r--posts/2021-05.md26
6 files changed, 129 insertions, 55 deletions
diff --git a/build/2021-05/index.html b/build/2021-05/index.html
new file mode 100644
index 0000000..6e628b3
--- /dev/null
+++ b/build/2021-05/index.html
@@ -0,0 +1,54 @@
+<!doctype html>
+<html lang="en" id="top">
+<head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1">
+ <link rel="icon" href="data:,">
+ <title>Project introduction, May 2021</title>
+ <link href="https://arena.adast.dk/atom.xml" type="application/atom+xml" rel="alternate" title="Atom feed for blog posts" />
+ <style>*{box-sizing:border-box;}body{font-family:sans-serif;margin:0 auto;max-width:650px;padding:1rem;}img{max-width:100%;}pre{overflow:auto;}table{text-align:left;width:100%;}</style>
+</head>
+
+<nav>
+ <a href="#menu">Menu &darr;</a>
+</nav>
+
+<main>
+<h1>Project introduction, May 2021</h1>
+<p>2021-05-07</p>
+<p><strong>arena</strong> (working title) is a multiplayer old-school arena shooter being made
+with the Unity game engine. It's a hobby project that I have been working on
+since 2016. It started as a <em>warmup</em> project before jumping into developing an
+MMO, but I have since learned how much work goes into making just a multiplayer
+fps. Especially as a solo project. </p>
+<p>At it's core, <strong>arena</strong> is supposed to be my attempt at recreating a mix of
+Quake 3 / Quake Live along with whatever else I decide to add. </p>
+<p>Main features (so far):</p>
+<ul>
+<li>p2p multiplayer</li>
+<li>support for custom maps</li>
+<li>vq3-like movement</li>
+<li>rocket launcher + rocket jumping</li>
+<li>health pickups</li>
+<li>3 gamemodes (FFA, TDM, Race)</li>
+</ul>
+<p>I'm in the process of rewriting a lot of systems in the game at the moment
+because I'm switching from janky p2p multiplayer to an authoritative server
+setup with client-side prediction
+<a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
+<footer role="contentinfo">
+ <hr>
+ <h3 id="menu">Menu Navigation</h3>
+ <ul>
+ <li><a href="/">Home</a></li>
+ <li><a href="https://tv.adast.dk/c/arena/videos">Videos</a></li>
+ <li><a href="/atom.xml">RSS</a></li>
+ <li><a href="#top">&uarr; Top of the page</a></li>
+ </ul>
+ <small>
+ Built with <a href="https://git.sr.ht/~bt/barf">barf</a>. <br>
+ Maintained with ♥ for the web. <br>
+ The content for this site is <a href="https://creativecommons.org/licenses/by-sa/4.0/">CC-BY-SA</a>.<br>
+ The <a href="https://git.sr.ht/~adamski/arena-web">code for this site</a> is <a href="https://git.sr.ht/~adamski/arena-web/tree/main/item/LICENSE">MIT</a>.
+ </small>
+</footer>
diff --git a/build/atom.xml b/build/atom.xml
index 3bcd04a..0dccaa6 100644
--- a/build/atom.xml
+++ b/build/atom.xml
@@ -2,9 +2,38 @@
<feed xmlns="http://www.w3.org/2005/Atom">
<title>arena: Quake-like multiplayer shooter </title>
<link href="https://arena.adast.dk/atom.xml" rel="self" />
- <updated>2023-12-17T20:55:56Z</updated>
+ <updated>2023-12-18T00:21:50Z</updated>
<author>
<name>Adam Stück</name>
</author>
<id>https://arena.adast.dk,2022-04-23:default-atom-feed/</id>
+ <entry>
+ <title>Project introduction, May 2021</title>
+ <content type="html">&lt;h1&gt;Project introduction, May 2021&lt;/h1&gt;
+&lt;p&gt;2021-05-07&lt;/p&gt;
+&lt;p&gt;&lt;strong&gt;arena&lt;/strong&gt; (working title) is a multiplayer old-school arena shooter being made
+with the Unity game engine. It&#39;s a hobby project that I have been working on
+since 2016. It started as a &lt;em&gt;warmup&lt;/em&gt; project before jumping into developing an
+MMO, but I have since learned how much work goes into making just a multiplayer
+fps. Especially as a solo project. &lt;/p&gt;
+&lt;p&gt;At it&#39;s core, &lt;strong&gt;arena&lt;/strong&gt; is supposed to be my attempt at recreating a mix of
+Quake 3 / Quake Live along with whatever else I decide to add. &lt;/p&gt;
+&lt;p&gt;Main features (so far):&lt;/p&gt;
+&lt;ul&gt;
+&lt;li&gt;p2p multiplayer&lt;/li&gt;
+&lt;li&gt;support for custom maps&lt;/li&gt;
+&lt;li&gt;vq3-like movement&lt;/li&gt;
+&lt;li&gt;rocket launcher + rocket jumping&lt;/li&gt;
+&lt;li&gt;health pickups&lt;/li&gt;
+&lt;li&gt;3 gamemodes (FFA, TDM, Race)&lt;/li&gt;
+&lt;/ul&gt;
+&lt;p&gt;I&#39;m in the process of rewriting a lot of systems in the game at the moment
+because I&#39;m switching from janky p2p multiplayer to an authoritative server
+setup with client-side prediction
+&lt;a href=&quot;https://www.gabrielgambetta.com/client-server-game-architecture.html&quot;&gt;(more)&lt;/a&gt;.&lt;/p&gt;</content>
+ <link href="https://arena.adast.dk/2021-05"/>
+ <id>https://arena.adast.dk/2021-05</id>
+ <updated>2021-05-07T10:00:00Z</updated>
+ <published>2021-05-07T10:00:00Z</published>
+ </entry>
</feed>
diff --git a/build/index.html b/build/index.html
index 2528cd3..673b0cc 100644
--- a/build/index.html
+++ b/build/index.html
@@ -15,37 +15,20 @@
<main>
<h1>arena: Quake-like multiplayer shooter </h1>
-<blockquote><p><strong>arena</strong> is currently on hiatus. I am hoping to do a
-complete open-source rewrite using the <a href="https://godotengine.org">Godot game
-engine</a>.<br>
-~ <em>2023-12-17</em></p>
-</blockquote>
-<p><strong>arena</strong> (working title) is a multiplayer old-school arena shooter being made
-by me, <a href="https://adast.dk">Adam Stück</a>, with the Unity game engine. It's a hobby
-project that I have been working on since 2016. It started as a <em>warmup</em>
-project before jumping into developing an MMO, but I have since learned how
-much work goes into making just a multiplayer fps. Especially as a solo
-project. </p>
-<p>At it's core, <strong>arena</strong> is supposed to be my attempt at recreating a mix of
-Quake 3 / Quake Live along with whatever else I decide to add. </p>
-<p>Main features (so far):</p>
-<ul>
-<li>p2p multiplayer</li>
-<li>support for custom maps</li>
-<li>vq3-like movement</li>
-<li>rocket launcher + rocket jumping</li>
-<li>health pickups</li>
-<li>3 gamemodes (FFA, TDM, Race)</li>
-</ul>
-<p>I'm in the process of rewriting a lot of systems in the game at the moment
-because I'm switching from janky p2p multiplayer to an authoritative server
-setup with client-side prediction
-<a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
+<p><strong>arena</strong> is a old-school arena shooter being made by me, <a href="https://adast.dk">Adam
+Stück</a>. </p>
<ul>
<li><a href="https://tv.adast.dk/c/arena/videos">Gameplay clips</a></li>
<li><a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></li>
</ul>
+<h2>Updates</h2>
+<blockquote><p>📢 <strong>arena</strong> is currently on hiatus. I am hoping to do a
+complete open-source rewrite using the <a href="https://godotengine.org">Godot game
+engine</a>.<br>
+~ <em>2023-12-17</em></p>
+</blockquote>
<ul>
+<li>2021-05-07 &middot; <a href="2021-05/">Project introduction, May 2021</a></li>
</ul>
<footer role="contentinfo">
<hr>
diff --git a/build/posts.tsv b/build/posts.tsv
index e69de29..e7ebf56 100644
--- a/build/posts.tsv
+++ b/build/posts.tsv
@@ -0,0 +1 @@
+posts/2021-05.md Project introduction, May 2021
diff --git a/index.md b/index.md
index 97ad06a..bfd7158 100644
--- a/index.md
+++ b/index.md
@@ -1,33 +1,14 @@
# arena: Quake-like multiplayer shooter
-> **arena** is currently on hiatus. I am hoping to do a
-> complete open-source rewrite using the [Godot game
-> engine](https://godotengine.org).<br>
-> ~ *2023-12-17*
-
-**arena** (working title) is a multiplayer old-school arena shooter being made
-by me, [Adam Stück](https://adast.dk), with the Unity game engine. It's a hobby
-project that I have been working on since 2016. It started as a *warmup*
-project before jumping into developing an MMO, but I have since learned how
-much work goes into making just a multiplayer fps. Especially as a solo
-project.
-
-At it's core, **arena** is supposed to be my attempt at recreating a mix of
-Quake 3 / Quake Live along with whatever else I decide to add.
-
-Main features (so far):
-
-- p2p multiplayer
-- support for custom maps
-- vq3-like movement
-- rocket launcher + rocket jumping
-- health pickups
-- 3 gamemodes (FFA, TDM, Race)
-
-I'm in the process of rewriting a lot of systems in the game at the moment
-because I'm switching from janky p2p multiplayer to an authoritative server
-setup with client-side prediction
-[(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html).
+**arena** is a old-school arena shooter being made by me, [Adam
+Stück](https://adast.dk).
* [Gameplay clips](https://tv.adast.dk/c/arena/videos)
* [Follow my progress](https://trello.com/b/ycQyrouQ)
+
+## Updates
+
+> 📢 **arena** is currently on hiatus. I am hoping to do a
+> complete open-source rewrite using the [Godot game
+> engine](https://godotengine.org).<br>
+> ~ *2023-12-17*
diff --git a/posts/2021-05.md b/posts/2021-05.md
new file mode 100644
index 0000000..9679fa7
--- /dev/null
+++ b/posts/2021-05.md
@@ -0,0 +1,26 @@
+# Project introduction, May 2021
+
+2021-05-07
+
+**arena** (working title) is a multiplayer old-school arena shooter being made
+with the Unity game engine. It's a hobby project that I have been working on
+since 2016. It started as a *warmup* project before jumping into developing an
+MMO, but I have since learned how much work goes into making just a multiplayer
+fps. Especially as a solo project.
+
+At it's core, **arena** is supposed to be my attempt at recreating a mix of
+Quake 3 / Quake Live along with whatever else I decide to add.
+
+Main features (so far):
+
+- p2p multiplayer
+- support for custom maps
+- vq3-like movement
+- rocket launcher + rocket jumping
+- health pickups
+- 3 gamemodes (FFA, TDM, Race)
+
+I'm in the process of rewriting a lot of systems in the game at the moment
+because I'm switching from janky p2p multiplayer to an authoritative server
+setup with client-side prediction
+[(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html).