diff options
author | Adam Stück <adam@adast.dk> | 2023-05-22 22:35:41 +0200 |
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committer | Adam Stück <adam@adast.dk> | 2023-05-22 22:35:41 +0200 |
commit | 5aa9d9038919533481e10976f3f7f9c90531a81a (patch) | |
tree | e9dc2d84c650b0613341447aeb9b66aecd603686 /build/rss.xml | |
parent | 27b1a9ef24b7edcf529b1c54a81025634e0185a5 (diff) |
Add build manifest
Diffstat (limited to 'build/rss.xml')
-rw-r--r-- | build/rss.xml | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/build/rss.xml b/build/rss.xml new file mode 100644 index 0000000..76dbb16 --- /dev/null +++ b/build/rss.xml @@ -0,0 +1,39 @@ +<?xml version="1.0"?> +<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"> + <channel> + <title>adamski's arena</title> + <link>https://arena.adast.dk/rss.xml</link> + <description>Updates to the arena project</description> + <language>en-us</language> + <atom:link href="https://arena.adast.dk/rss.xml" rel="self" type="application/rss+xml" /> + +<item> +<title>arena: Quake-like multiplayer shooter</title> +<guid>https://arena.adast.dk</guid> +<link>https://arena.adast.dk</link> +<pubDate>Tue, 27 Sep 2022 21:15:11 +0200</pubDate> +<description><![CDATA[<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p> + +<p>At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. </p> + +<p>Main features (so far):</p> + +<ul> +<li>p2p multiplayer</li> +<li>support for custom maps</li> +<li>vq3-like movement</li> +<li>rocket launcher + rocket jumping</li> +<li>health pickups</li> +<li>3 gamemodes (FFA, TDM, Race)</li> +</ul> + +<p>I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p> + +<p>➤ <a href="https://tv.adast.dk/c/arena/videos">Gameplay clips</a><br/> +➤ <a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p> +]]></description> +</item> + + + </channel> +</rss> |