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authorAdam <adam.moloney.stuck@gmail.com>2022-04-23 19:15:16 +0200
committerAdam Stück <adam@adast.xyz>2023-03-13 23:42:49 +0100
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+ <title>arena: Quake-like multiplayer shooter</title>
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+<h1 id="arena-quake-like-multiplayer-shooter">arena: Quake-like multiplayer shooter</h1>
+
+<p>2021-05-07</p>
+
+<blockquote>
+<p>TODO: Update post!</p>
+</blockquote>
+
+<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It&#8217;s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p>
+
+<p>At it&#8217;s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 &#47; Quake Live along with whatever else I decide to add. </p>
+
+<p>Main features (so far):</p>
+
+<ul>
+<li>p2p multiplayer</li>
+<li>support for custom maps</li>
+<li>vq3-like movement</li>
+<li>rocket launcher + rocket jumping</li>
+<li>health pickups</li>
+<li>3 gamemodes (FFA, TDM, Race)</li>
+</ul>
+
+<p>I&#8217;m in the process of rewriting a lot of systems in the game at the moment because I&#8217;m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
+
+<p>&#10148;&#8194;<a href="https://youtube.com/playlist?list=PLHEg_8J-AGzfSGAZI29eq29DSrBcbXVYv">Gameplay clips</a><br/>
+&#10148;&#8194;<a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p>
+
+<hr style="border-top: dotted 1px;" />
+
+<p>Have a comment on one of my posts? Start a discussion in <a href="https://lists.sr.ht/~adamski/public-inbox">my public inbox</a> by
+sending an email to <a href="mailto:~adamski/public-inbox@lists.sr.ht">~adamski&#47;public-inbox@lists.sr.ht</a> [<a href="https://man.sr.ht/lists.sr.ht/etiquette.md">mailing list
+etiquette</a>]</p>
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