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author | Adam Stück <adam@adast.xyz> | 2023-12-17 19:54:39 +0100 |
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committer | Adam Stück <adam@adast.xyz> | 2023-12-17 20:56:00 +0100 |
commit | 267ce378e2cdfb1e72dcfcd05c8d4b69da9c79cb (patch) | |
tree | 3616fba7a5550068ec33ded9318d4d51098917a4 /src/index.md | |
parent | 5aa9d9038919533481e10976f3f7f9c90531a81a (diff) |
overhaul: switch from ssg to barf
Diffstat (limited to 'src/index.md')
-rw-r--r-- | src/index.md | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/src/index.md b/src/index.md deleted file mode 100644 index a60a462..0000000 --- a/src/index.md +++ /dev/null @@ -1,29 +0,0 @@ -# arena: Quake-like multiplayer shooter - -2021-05-07 - -> TODO: Update post! - -Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. - -At it's core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. - -Main features (so far): - -- p2p multiplayer -- support for custom maps -- vq3-like movement -- rocket launcher + rocket jumping -- health pickups -- 3 gamemodes (FFA, TDM, Race) - -I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction [(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html). - -➤ [Gameplay clips](https://tv.adast.dk/c/arena/videos) -➤ [Follow my progress](https://trello.com/b/ycQyrouQ) - -<hr style="border-top: dotted 1px;" /> - -Have a comment on one of my posts? Start a discussion in [my public inbox](https://lists.sr.ht/~adamski/public-inbox) by -sending an email to [~adamski/public-inbox@lists.sr.ht](mailto:~adamski/public-inbox@lists.sr.ht) [[mailing list -etiquette](https://man.sr.ht/lists.sr.ht/etiquette.md)] |