diff options
author | Adam Stück <adam@adast.xyz> | 2023-12-17 19:54:39 +0100 |
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committer | Adam Stück <adam@adast.xyz> | 2023-12-17 20:56:00 +0100 |
commit | 267ce378e2cdfb1e72dcfcd05c8d4b69da9c79cb (patch) | |
tree | 3616fba7a5550068ec33ded9318d4d51098917a4 /src | |
parent | 5aa9d9038919533481e10976f3f7f9c90531a81a (diff) |
overhaul: switch from ssg to barf
Diffstat (limited to 'src')
-rw-r--r-- | src/_footer.html | 11 | ||||
-rw-r--r-- | src/_header.html | 17 | ||||
-rw-r--r-- | src/favicon.ico | bin | 46927 -> 0 bytes | |||
-rw-r--r-- | src/index.md | 29 | ||||
-rw-r--r-- | src/main.css | 90 | ||||
-rw-r--r-- | src/rss.xml | 39 |
6 files changed, 0 insertions, 186 deletions
diff --git a/src/_footer.html b/src/_footer.html deleted file mode 100644 index 7408831..0000000 --- a/src/_footer.html +++ /dev/null @@ -1,11 +0,0 @@ -<footer role="contentinfo"> - - <span><a href="#">↑ Back to Top</a></span><br><br> - <small> - Built with <a href="https://rgz.ee/ssg.html">ssg</a>.<br> - The <a href="https://git.sr.ht/~adamski/arena-web">code for this site</a> is <a href="https://git.sr.ht/~adamski/arena-web/tree/main/item/LICENSE">MIT</a>. - </small> -</footer> -</main> -</body> -</html> diff --git a/src/_header.html b/src/_header.html deleted file mode 100644 index f45e37a..0000000 --- a/src/_header.html +++ /dev/null @@ -1,17 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="UTF-8"> - <meta name="viewport" content="width=device-width, initial-scale=1.0"> - <title></title> - <link rel="icon" type="image/x-icon" href="/favicon.ico"> - <link rel="alternate" type="application/rss+xml" title="" href='feed'> - <link rel="stylesheet" type="text/css" href="/main.css"> - </head> - <body> - <header> - <nav> - <a href="/">Home</a><span> | </span> - <a href="/rss.xml">RSS</a> - </nav> - </header><main> diff --git a/src/favicon.ico b/src/favicon.ico Binary files differdeleted file mode 100644 index d537e87..0000000 --- a/src/favicon.ico +++ /dev/null diff --git a/src/index.md b/src/index.md deleted file mode 100644 index a60a462..0000000 --- a/src/index.md +++ /dev/null @@ -1,29 +0,0 @@ -# arena: Quake-like multiplayer shooter - -2021-05-07 - -> TODO: Update post! - -Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. - -At it's core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. - -Main features (so far): - -- p2p multiplayer -- support for custom maps -- vq3-like movement -- rocket launcher + rocket jumping -- health pickups -- 3 gamemodes (FFA, TDM, Race) - -I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction [(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html). - -➤ [Gameplay clips](https://tv.adast.dk/c/arena/videos) -➤ [Follow my progress](https://trello.com/b/ycQyrouQ) - -<hr style="border-top: dotted 1px;" /> - -Have a comment on one of my posts? Start a discussion in [my public inbox](https://lists.sr.ht/~adamski/public-inbox) by -sending an email to [~adamski/public-inbox@lists.sr.ht](mailto:~adamski/public-inbox@lists.sr.ht) [[mailing list -etiquette](https://man.sr.ht/lists.sr.ht/etiquette.md)] diff --git a/src/main.css b/src/main.css deleted file mode 100644 index 4d89bb6..0000000 --- a/src/main.css +++ /dev/null @@ -1,90 +0,0 @@ -* { - box-sizing: border-box; -} -body { - font-family: sans-serif; - line-height: 1.45; - margin: 0 auto; - max-width: 45rem; - padding: 0 15px; -} -hr { - background-color: grey; - border: 0; - height: 1px; - margin: 2rem 0; -} -nav { - margin: 2rem 0 0; -} -main p { - margin: 1rem; -} -h1,h2,h3,h4 { - margin: 2rem 0 0; -} -h1 { - margin-bottom: 0.5rem; -} -h1 + p { - margin: 0 0 1rem; -} -span.created { - display: block; - margin: 4px 15px; -} -img { - border: 1px solid lightgrey; - height: auto; - max-width: 100%; - width: auto; -} -blockquote { - background-color: linen; - border-left: 4px solid lightcoral; - margin: 2rem 0; - padding: 10px; -} -blockquote p { - margin: 0; -} -figure { - margin: 2rem 0; -} -figcaption { - color: slategrey; -} -code { - background: #eee; - padding: 0.3rem; - tab-size: 4; -} -pre { - background: #eee; -} -pre code { - background: none; - display: block; - overflow-x: auto; - padding: 0.3rem 0.6rem; -} -table { - border-collapse: collapse; - margin: 2rem 0; - text-align: left; - width: 100%; -} -tr { - border-bottom: 1px solid lightgrey; -} -tr:nth-of-type(odd) td { - background-color: #f8f8f8; -} -th,td { - padding: 6px; -} -footer { - border-top: 1px dashed grey; - margin: 2rem 0; - padding: 1rem 15px; -} diff --git a/src/rss.xml b/src/rss.xml deleted file mode 100644 index 76dbb16..0000000 --- a/src/rss.xml +++ /dev/null @@ -1,39 +0,0 @@ -<?xml version="1.0"?> -<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"> - <channel> - <title>adamski's arena</title> - <link>https://arena.adast.dk/rss.xml</link> - <description>Updates to the arena project</description> - <language>en-us</language> - <atom:link href="https://arena.adast.dk/rss.xml" rel="self" type="application/rss+xml" /> - -<item> -<title>arena: Quake-like multiplayer shooter</title> -<guid>https://arena.adast.dk</guid> -<link>https://arena.adast.dk</link> -<pubDate>Tue, 27 Sep 2022 21:15:11 +0200</pubDate> -<description><![CDATA[<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p> - -<p>At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. </p> - -<p>Main features (so far):</p> - -<ul> -<li>p2p multiplayer</li> -<li>support for custom maps</li> -<li>vq3-like movement</li> -<li>rocket launcher + rocket jumping</li> -<li>health pickups</li> -<li>3 gamemodes (FFA, TDM, Race)</li> -</ul> - -<p>I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p> - -<p>➤ <a href="https://tv.adast.dk/c/arena/videos">Gameplay clips</a><br/> -➤ <a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p> -]]></description> -</item> - - - </channel> -</rss> |