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-# arena: Quake-like multiplayer shooter
-
-2021-05-07
-
-> TODO: Update post!
-
-Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.
-
-At it's core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.
-
-Main features (so far):
-
-- p2p multiplayer
-- support for custom maps
-- vq3-like movement
-- rocket launcher + rocket jumping
-- health pickups
-- 3 gamemodes (FFA, TDM, Race)
-
-I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction [(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html).
-
-➤ [Gameplay clips](https://tv.adast.dk/c/arena/videos)
-➤ [Follow my progress](https://trello.com/b/ycQyrouQ)
-
-<hr style="border-top: dotted 1px;" />
-
-Have a comment on one of my posts? Start a discussion in [my public inbox](https://lists.sr.ht/~adamski/public-inbox) by
-sending an email to [~adamski/public-inbox@lists.sr.ht](mailto:~adamski/public-inbox@lists.sr.ht) [[mailing list
-etiquette](https://man.sr.ht/lists.sr.ht/etiquette.md)]