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-rw-r--r--src/_footer.html11
-rw-r--r--src/_header.html17
-rw-r--r--src/favicon.icobin46927 -> 0 bytes
-rw-r--r--src/index.md29
-rw-r--r--src/main.css90
-rw-r--r--src/rss.xml39
6 files changed, 0 insertions, 186 deletions
diff --git a/src/_footer.html b/src/_footer.html
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@@ -1,11 +0,0 @@
-<footer role="contentinfo">
-
- <span><a href="#">↑ Back to Top</a></span><br><br>
- <small>
- Built with <a href="https://rgz.ee/ssg.html">ssg</a>.<br>
- The <a href="https://git.sr.ht/~adamski/arena-web">code for this site</a> is <a href="https://git.sr.ht/~adamski/arena-web/tree/main/item/LICENSE">MIT</a>.
- </small>
-</footer>
-</main>
-</body>
-</html>
diff --git a/src/_header.html b/src/_header.html
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--- a/src/_header.html
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-<!DOCTYPE html>
-<html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0">
- <title></title>
- <link rel="icon" type="image/x-icon" href="/favicon.ico">
- <link rel="alternate" type="application/rss+xml" title="" href='feed'>
- <link rel="stylesheet" type="text/css" href="/main.css">
- </head>
- <body>
- <header>
- <nav>
- <a href="/">Home</a><span> | </span>
- <a href="/rss.xml">RSS</a>
- </nav>
- </header><main>
diff --git a/src/favicon.ico b/src/favicon.ico
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index d537e87..0000000
--- a/src/favicon.ico
+++ /dev/null
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diff --git a/src/index.md b/src/index.md
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--- a/src/index.md
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@@ -1,29 +0,0 @@
-# arena: Quake-like multiplayer shooter
-
-2021-05-07
-
-> TODO: Update post!
-
-Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.
-
-At it's core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.
-
-Main features (so far):
-
-- p2p multiplayer
-- support for custom maps
-- vq3-like movement
-- rocket launcher + rocket jumping
-- health pickups
-- 3 gamemodes (FFA, TDM, Race)
-
-I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction [(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html).
-
-&#10148;&ensp;[Gameplay clips](https://tv.adast.dk/c/arena/videos)
-&#10148;&ensp;[Follow my progress](https://trello.com/b/ycQyrouQ)
-
-<hr style="border-top: dotted 1px;" />
-
-Have a comment on one of my posts? Start a discussion in [my public inbox](https://lists.sr.ht/~adamski/public-inbox) by
-sending an email to [~adamski/public-inbox@lists.sr.ht](mailto:~adamski/public-inbox@lists.sr.ht) [[mailing list
-etiquette](https://man.sr.ht/lists.sr.ht/etiquette.md)]
diff --git a/src/main.css b/src/main.css
deleted file mode 100644
index 4d89bb6..0000000
--- a/src/main.css
+++ /dev/null
@@ -1,90 +0,0 @@
-* {
- box-sizing: border-box;
-}
-body {
- font-family: sans-serif;
- line-height: 1.45;
- margin: 0 auto;
- max-width: 45rem;
- padding: 0 15px;
-}
-hr {
- background-color: grey;
- border: 0;
- height: 1px;
- margin: 2rem 0;
-}
-nav {
- margin: 2rem 0 0;
-}
-main p {
- margin: 1rem;
-}
-h1,h2,h3,h4 {
- margin: 2rem 0 0;
-}
-h1 {
- margin-bottom: 0.5rem;
-}
-h1 + p {
- margin: 0 0 1rem;
-}
-span.created {
- display: block;
- margin: 4px 15px;
-}
-img {
- border: 1px solid lightgrey;
- height: auto;
- max-width: 100%;
- width: auto;
-}
-blockquote {
- background-color: linen;
- border-left: 4px solid lightcoral;
- margin: 2rem 0;
- padding: 10px;
-}
-blockquote p {
- margin: 0;
-}
-figure {
- margin: 2rem 0;
-}
-figcaption {
- color: slategrey;
-}
-code {
- background: #eee;
- padding: 0.3rem;
- tab-size: 4;
-}
-pre {
- background: #eee;
-}
-pre code {
- background: none;
- display: block;
- overflow-x: auto;
- padding: 0.3rem 0.6rem;
-}
-table {
- border-collapse: collapse;
- margin: 2rem 0;
- text-align: left;
- width: 100%;
-}
-tr {
- border-bottom: 1px solid lightgrey;
-}
-tr:nth-of-type(odd) td {
- background-color: #f8f8f8;
-}
-th,td {
- padding: 6px;
-}
-footer {
- border-top: 1px dashed grey;
- margin: 2rem 0;
- padding: 1rem 15px;
-}
diff --git a/src/rss.xml b/src/rss.xml
deleted file mode 100644
index 76dbb16..0000000
--- a/src/rss.xml
+++ /dev/null
@@ -1,39 +0,0 @@
-<?xml version="1.0"?>
-<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
- <channel>
- <title>adamski's arena</title>
- <link>https://arena.adast.dk/rss.xml</link>
- <description>Updates to the arena project</description>
- <language>en-us</language>
- <atom:link href="https://arena.adast.dk/rss.xml" rel="self" type="application/rss+xml" />
-
-<item>
-<title>arena: Quake-like multiplayer shooter</title>
-<guid>https://arena.adast.dk</guid>
-<link>https://arena.adast.dk</link>
-<pubDate>Tue, 27 Sep 2022 21:15:11 +0200</pubDate>
-<description><![CDATA[<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It&#8217;s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p>
-
-<p>At it&#8217;s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 &#47; Quake Live along with whatever else I decide to add. </p>
-
-<p>Main features (so far):</p>
-
-<ul>
-<li>p2p multiplayer</li>
-<li>support for custom maps</li>
-<li>vq3-like movement</li>
-<li>rocket launcher + rocket jumping</li>
-<li>health pickups</li>
-<li>3 gamemodes (FFA, TDM, Race)</li>
-</ul>
-
-<p>I&#8217;m in the process of rewriting a lot of systems in the game at the moment because I&#8217;m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
-
-<p>&#10148;&#8194;<a href="https://tv.adast.dk/c/arena/videos">Gameplay clips</a><br/>
-&#10148;&#8194;<a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p>
-]]></description>
-</item>
-
-
- </channel>
-</rss>